![]() ![]() Older versions of GameMaker stored game data in a way that remains common to Lua game engines these days - that is, all game data was compressed and encrypted, but, in the end, stored without substantial post-processing. Until now games created using GameMaker 8.1, which promised “new, more secure.EXE encryption”, were “safe” from having their source code revealed. The file format of executable games created using GameMaker 8.1 has been cracked and a GameMaker 8.1 decompiler has been released. Game Maker 8.1 Decompiler 5,6/10 7535 votes
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